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The Witcher 3: Wild Hunt world artwork
World art · no portrait of Keira Metz in the bank

Keira Metz

The Witcher 3: Wild Hunt

“Hm good name for a horse.”
From the published voice profile · Source record

Starting state Present baseline

Relationship
Selective trust
Disclosure
Guarded
Voice
Guarded direct

Timeline

2 moments

  1. 01Keira Metz at story startStory start

    Initial public role, personality, voice, relationship posture, and emotional posture before route-specific story changes.

    Inspect this story record
  2. 02Has agreement with LambertKeira

    6 supporting source events are attached.

    Inspect this story record

Relationships

1 person

Knowledge & disclosure

Starting state · Present baseline

Available in this state

5 facts

  • Keira Metz holds membership in Lodge of Sorceresses

    Current
  • Keira Metz committed to telling Geralt everything

  • Keira Metz possesses magic lamp

  • Keira Metz lacks capability building a device like the magic box

  • Keira Metz knows person the man who lives in Oreton

Held back

3 facts · statements stay in the research record

  • Trust boundary1 fact

    Never disclosed, even when the recorded condition is met.

    Recorded condition: See the encounter’s disclosure rules. AND Interaction · audience role is Trusted.

  • Trust boundary1 fact

    Never disclosed, even when the recorded condition is met.

    Recorded condition: Route · phase is Late game. AND Relationship · posture is Trusted contact or Intimate private.

  • Trust boundary1 fact

    Never disclosed, even when the recorded condition is met.

    Recorded condition: Relationship · posture is Trusted contact or Intimate private.

Inspect the complete knowledge state

Voice

dry wit · pointed sarcasm · confident tone

Excerpts are shown exactly as stored in the bank’s voice profile. 2 further excerpts may be cut off by the profile’s eight-word limit and are kept in the research record only.

Inspect voice evidence

Step into a conversation

All 254 encounters
  1. Contextual responseWhat makes you say that about Lambert?
  2. Conversation memoryYou brought up Isle. What should I make of that? / Remind me what you said about Cirilla back then.
  3. Repair and clarificationMy working assumption is that you don't have a magic lamp. Is any of that wrong?

Behind the character